Resident evil outbreak file 2 opening




















Stand-alone expansion to Biohazard Outbreak with five new scenarios. Director Eiichiro Sasaki. Top credits Director Eiichiro Sasaki. See more at IMDbPro. Photos 6. Top cast Edit. Eiichiro Sasaki. More like this. Storyline Edit. Did you know Edit. Trivia You can transfer all the purchased items in your collection database from Outbreak 1 to Outbreak File 2 without having to recollect and buy them all.

A memory card is required. Goofs Both the Outbreak games end at the same time in time line, but they both end in different places. In the first Outbreak file game, the game ends with your character being escorted out of Raccoon City by helicopter, and the second game ends with your character down a highway looking back at the ruined city. Quotes Alyssa Ashcroft : [blocking a door] Hell of a day I'm having here! Crazy credits The opening credits shows different areas of the game, but without enemies or characters.

User reviews 2 Review. The analog-powered variation of an old-school configuration used since the series' inception is really starting to wear thin, especially after playing Capcom's near-flawless GameCube sequel, Resident Evil 4.

The sluggish and unresponsive locomotion and camera-crippled directional control just isn't acceptable anymore; and to be truthful, it marks a bit of a milestone for me because while most of my co-workers lost their tolerance for this kind of setup almost a generation ago, it took me this long to join them.

Of course, the biggest issue with Outbreak is that it still doesn't understand the importance of communication in an online environment. Just about every critic in existence had something negative to say about the first game's level of person-to-person contact, and other than a few small fixes here and there there's an apology command now the sequel remains relatively unchanged. File 2 still uses the right analog stick to issue a handful of basic commands to the characters around you, but outside the AI, it serves very little purpose when playing with other people.

In-game keyboard support or better yet, voice chat would have made a lot more sense for figuring out what to do with one another. You'll either find yourself pairing up with a pack of newbies that run around with no idea how progress or worse, pressing the same command button a million times , or run into the veteran player that knows where to go and how to do it, thereby leaving your ass alone to fend for yourself.

Needless to say, for a game that's built around the idea of being a multiplayer experience, it's a whole lot more enjoyable as a single player adventure. To its credit, If you can get past the poor online approach the game does add a number of new features to the existing Outbreak model that make it a much more complete experience than before.

The incredibly long load times of last year's game, for example, have been dramatically improved averaging seconds between transitions instead of the ludicrous second waits of the original.

Hard drive support has made a comeback too, and its effect on the load times is even more dramatic than previously seen it's close to instantaneous.

The one thing that the Resident Evil series has always done best, and continues to do, is look good -- and Outbreak's sequel is no exception. Each of the eight different characters have seen upgrades that make them more diverse and effective too, with guys like George benefiting from a gun that'll fire healing units into allies, and Jim's brand new combo swing that gives him the ability to do more damage with pipes and bats.

Other interesting includes, such as Cindy's blood-stopping bandage and Alyssa's high-voltage stun gun, help to round out a more versatile cast of players, while more general abilities like "Action Aiming" walking while in attack mode and "Ground Grab" items on the floor can now be obtained as you crawl turn out to be pretty useful as well.

Outbreak's environments this time around are more interesting too. The first and coolest stage of the bunch is definitely the City zoo that puts you face to face with infected zombie animals including the rotting remains of one pissed-off undead elephant. Other areas, like the underground subway station or the dilapidated police department are pretty fun too, and a lot more expansive and action-oriented than in the first game.

In short, if you can get around the dated controls you'll probably love the way everything progresses this time especially with the healthy amount of unlockable bonuses to find along the way. Verdict As a longtime fan of the Resident Evil franchise it pains me to admit that the RE4-style overhaul is desperately needed for every future game in this series. With lesser known titles like Still Life and Obscure upstaging its more expensive counterpart by accomplishing things that Outbreak should have pioneered to begin with, the proof that the formula is stale has never been more apparent.

YES NO. In This Article. Brings longtime survival horror fans back into the world of online terror.

Release Date. What did you think? More Reviews by Jeremy Dunham.



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